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Text File  |  1998-04-15  |  71KB  |  2,359 lines

  1. # LEVEL FILE
  2.  
  3. [ENVIRONMENT]
  4.  
  5. PLAYER: 2076 2144 0 477 -1 3 300 0 0
  6. LEVEL_NAME: "ravaged outpost"
  7.  
  8. FLOORS:    1,0,0,0
  9. FILE_BASE: mellev1.flr
  10.  
  11. CEILINGS:  1,320,1,0
  12. FILE_BASE: mellev1.cel
  13.  
  14. WALLS:     1,0,0,0
  15. FILE_BASE: mellev1.wal
  16.  
  17. # format exists, y_pos, height, wind_factor, attr
  18.  
  19. TOP_BACKGROUND:    1,0,100,2,0
  20. FILE_BASE:         bluesky.pcx
  21.  
  22. BOTTOM_BACKGROUND: 0,100,100,4,0
  23. FILE_BASE:         bluesky.pcx
  24.  
  25. PALETTES:  1,0,0,0
  26. FILE_BASE: default.pal
  27.  
  28. [WORLD_OBJECTS]
  29.  
  30.  
  31. NUMBER_OF_OBJECTS: 66
  32.  
  33. # ////////////////////////////////////////////////////////////////////////////
  34.  
  35.  
  36. # a avant garde alien terminal silver computer terminal
  37.  
  38. OBJECT_NAME:   36
  39. PROPERTIES:    1,8,8,1,2,2,0,42,92,1,1,8,2,1
  40. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  41.  
  42. ANIM_SEQ_NEUTRAL: 1,0
  43. ANIM_SEQ_MOVE:    0
  44. ANIM_SEQ_DIE:     0
  45. ANIM_SEQ_HIT:     0
  46. ANIM_SEQ_FIRE:    0
  47.  
  48. FILE_BASE: ctrm.pcx
  49.  
  50.  
  51. # ////////////////////////////////////////////////////////////////////////////
  52.  
  53.  
  54. # a tri power ceiling light blue
  55.  
  56. OBJECT_NAME:   16
  57. PROPERTIES:    0,1,2,2,2,0,0,88,22,2,1,0,0,0
  58. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  59.  
  60. ANIM_SEQ_NEUTRAL: 1,0
  61. ANIM_SEQ_MOVE:    0
  62. ANIM_SEQ_DIE:     0
  63. ANIM_SEQ_HIT:     0
  64. ANIM_SEQ_FIRE:    0
  65.  
  66. FILE_BASE: c9lite.pcx
  67.  
  68.  
  69.  
  70. # ////////////////////////////////////////////////////////////////////////////
  71.  
  72.  
  73. # a silver animating red becon
  74.  
  75. OBJECT_NAME:   20
  76. PROPERTIES:    0,1,4,4,2,0,0,18,62,4,1,0,0,0
  77. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  78.  
  79. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  80. ANIM_SEQ_MOVE:    0
  81. ANIM_SEQ_DIE:     0
  82. ANIM_SEQ_HIT:     0
  83. ANIM_SEQ_FIRE:    0
  84.  
  85. FILE_BASE: 1becon.pcx
  86.  
  87.  
  88. # ////////////////////////////////////////////////////////////////////////////
  89.  
  90.  
  91.  
  92. # the anodized blue ceiling track lighting
  93.  
  94. OBJECT_NAME:   17
  95. PROPERTIES:    1,8,8,1,2,2,0,92,32,1,1,0,0,0
  96. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  97.  
  98. ANIM_SEQ_NEUTRAL: 1,0
  99. ANIM_SEQ_MOVE:    0
  100. ANIM_SEQ_DIE:     0
  101. ANIM_SEQ_HIT:     0
  102. ANIM_SEQ_FIRE:    0
  103.  
  104. FILE_BASE:  4lite.pcx
  105.  
  106.  
  107.  
  108. # ////////////////////////////////////////////////////////////////////////////
  109.  
  110.  
  111. # a hanging garage frosted glass light
  112.  
  113. OBJECT_NAME:   6
  114. PROPERTIES:    1,8,8,1,2,2,0,92,32,1,1,0,0,0
  115. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  116.  
  117. ANIM_SEQ_NEUTRAL: 1,0
  118. ANIM_SEQ_MOVE:    0
  119. ANIM_SEQ_DIE:     0
  120. ANIM_SEQ_HIT:     0
  121. ANIM_SEQ_FIRE:    0
  122.  
  123. FILE_BASE: 6lite.pcx
  124.  
  125.  
  126.  
  127. # ////////////////////////////////////////////////////////////////////////////
  128.  
  129.  
  130. # the skelaton
  131.  
  132. OBJECT_NAME:   3
  133. PROPERTIES:    1,8,56,6,2,2,16,56,72,5,2,0,0,0
  134. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  135.  
  136. ANIM_SEQ_NEUTRAL: 1,0
  137. ANIM_SEQ_MOVE:    4,0,1,0,2
  138. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  139. ANIM_SEQ_HIT:     2,3,0
  140. ANIM_SEQ_FIRE:    4,4,5,4,0, 1,1
  141.  
  142. FILE_BASE: skelsp.pcx
  143.  
  144.  
  145.  
  146.  
  147. # ////////////////////////////////////////////////////////////////////////////
  148.  
  149. #ded 209
  150.  
  151. OBJECT_NAME:   2
  152. PROPERTIES:    1,8,56,6,2,2,16,72,80,4,2,0,0,0
  153. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  154.  
  155. ANIM_SEQ_NEUTRAL: 1,0
  156. ANIM_SEQ_MOVE:    4,0,1,0,2
  157. ANIM_SEQ_DIE:     8,48,49,50,51,52,53,54,55
  158. ANIM_SEQ_HIT:     2,3,0
  159. ANIM_SEQ_FIRE:    5,0,4,5,4,0, 2,2
  160.  
  161. FILE_BASE: dedsp.pcx
  162.  
  163.  
  164. # ////////////////////////////////////////////////////////////////////////////
  165.  
  166. # the bmf
  167.  
  168. OBJECT_NAME:   1
  169. PROPERTIES:    1,8,60,6,2,2,16,64,64,4,3,0,0,0
  170. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  171.  
  172. ANIM_SEQ_NEUTRAL: 1,0
  173. ANIM_SEQ_MOVE:    4,0,1,0,2
  174. ANIM_SEQ_DIE:     12,48,49,50,51,52,53,54,55,56,57,58,59
  175. ANIM_SEQ_HIT:     2,3,0
  176. ANIM_SEQ_FIRE:    3,4,5,0, 1,1
  177.  
  178. FILE_BASE: bmfsp.pcx
  179.  
  180.  
  181. # ////////////////////////////////////////////////////////////////////////////
  182.  
  183.  
  184.  
  185. # a high tech fire extinguisher
  186.  
  187. OBJECT_NAME:   7
  188. PROPERTIES:    0,1,1,1,2,0,0,16,40,1,1,0,0,0
  189. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  190.  
  191. ANIM_SEQ_NEUTRAL: 1,0
  192. ANIM_SEQ_MOVE:    0
  193. ANIM_SEQ_DIE:     0
  194. ANIM_SEQ_HIT:     0
  195. ANIM_SEQ_FIRE:    0
  196.  
  197. FILE_BASE: 1fire.pcx
  198.  
  199.  
  200.  
  201. # ////////////////////////////////////////////////////////////////////////////
  202.  
  203. # the floating turret
  204.  
  205. OBJECT_NAME:   4
  206. PROPERTIES:    1,8,32,3,2,2,16,70,44,4,2,0,0,0
  207. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  208.  
  209. ANIM_SEQ_NEUTRAL: 1,0
  210. ANIM_SEQ_MOVE:    2,0,1
  211. ANIM_SEQ_DIE:     8,24,25,26,27,28,29,30,31
  212. ANIM_SEQ_HIT:     1,0
  213. ANIM_SEQ_FIRE:    2,1,2,0, 1,1
  214.  
  215. FILE_BASE: flogns.pcx
  216.  
  217.  
  218. # ////////////////////////////////////////////////////////////////////////////
  219.  
  220. # the ceiling mounted cannon
  221.  
  222. OBJECT_NAME:   5
  223. PROPERTIES:    1,8,24,3,2,2,16,146,52,2,2,0,0,0
  224. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  225.  
  226. ANIM_SEQ_NEUTRAL: 2,0,1
  227. ANIM_SEQ_MOVE:    2,0,1
  228. ANIM_SEQ_DIE:     1,0
  229. ANIM_SEQ_HIT:     1,0
  230. ANIM_SEQ_FIRE:    2,2,0, 0,0
  231.  
  232. FILE_BASE: cguns.pcx
  233.  
  234.  
  235. # ////////////////////////////////////////////////////////////////////////////
  236.  
  237. # the  blaster mini
  238.  
  239. OBJECT_NAME:   8
  240. PROPERTIES:    0,1,8,8,2,0,0,40,16,7,2,1,1,1
  241. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  242.  
  243. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  244. ANIM_SEQ_MOVE:    0
  245. ANIM_SEQ_DIE:     0
  246. ANIM_SEQ_HIT:     0
  247. ANIM_SEQ_FIRE:    0
  248.  
  249. FILE_BASE: hblstrs.pcx
  250.  
  251. # ////////////////////////////////////////////////////////////////////////////
  252.  
  253.  
  254. # the plasma clip
  255.  
  256. OBJECT_NAME:   9
  257. PROPERTIES:    0,1,1,1,1,0,0,22,28,1,1,2,1,400
  258. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  259.  
  260. ANIM_SEQ_NEUTRAL: 1,0
  261. ANIM_SEQ_MOVE:    0
  262. ANIM_SEQ_DIE:     0
  263. ANIM_SEQ_HIT:     0
  264. ANIM_SEQ_FIRE:    0
  265.  
  266. FILE_BASE: pclp.pcx
  267.  
  268.  
  269. # ////////////////////////////////////////////////////////////////////////////
  270.  
  271.  
  272. # the chain gun ammo box
  273.  
  274. OBJECT_NAME:   10
  275. PROPERTIES:    0,1,1,1,1,0,0,62,30,1,1,2,0,50
  276. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  277.  
  278. ANIM_SEQ_NEUTRAL: 1,0
  279. ANIM_SEQ_MOVE:    0
  280. ANIM_SEQ_DIE:     0
  281. ANIM_SEQ_HIT:     0
  282. ANIM_SEQ_FIRE:    0
  283.  
  284. FILE_BASE: amo.pcx
  285.  
  286. # ////////////////////////////////////////////////////////////////////////////
  287.  
  288.  
  289. # the rocket ammo bushel
  290.  
  291. OBJECT_NAME:   11
  292. PROPERTIES:    0,1,1,1,1,0,0,36,44,1,1,2,4,10
  293. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  294.  
  295. ANIM_SEQ_NEUTRAL: 1,0
  296. ANIM_SEQ_MOVE:    0
  297. ANIM_SEQ_DIE:     0
  298. ANIM_SEQ_HIT:     0
  299. ANIM_SEQ_FIRE:    0
  300.  
  301. FILE_BASE: rktpk.pcx
  302.  
  303.  
  304. # ////////////////////////////////////////////////////////////////////////////
  305.  
  306.  
  307.  
  308. # the pipe bomb box
  309.  
  310. OBJECT_NAME:   12
  311. PROPERTIES:    0,1,1,1,1,0,0,54,58,1,1,2,3,10
  312. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  313.  
  314. ANIM_SEQ_NEUTRAL: 1,0
  315. ANIM_SEQ_MOVE:    0
  316. ANIM_SEQ_DIE:     0
  317. ANIM_SEQ_HIT:     0
  318. ANIM_SEQ_FIRE:    0
  319.  
  320. FILE_BASE: mortrs.pcx
  321.  
  322.  
  323. # ////////////////////////////////////////////////////////////////////////////
  324.  
  325.  
  326.  
  327. # the bazooka shells
  328.  
  329. OBJECT_NAME:   13
  330. PROPERTIES:    0,1,1,1,2,0,0,38,36,1,1,0,0,0
  331. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  332.  
  333. ANIM_SEQ_NEUTRAL: 1,0
  334. ANIM_SEQ_MOVE:    0
  335. ANIM_SEQ_DIE:     0
  336. ANIM_SEQ_HIT:     0
  337. ANIM_SEQ_FIRE:    0
  338.  
  339. FILE_BASE: zshells.pcx
  340.  
  341.  
  342. # ////////////////////////////////////////////////////////////////////////////
  343.  
  344.  
  345.  
  346. # inferno gel
  347.  
  348. OBJECT_NAME:   14
  349. PROPERTIES:    0,1,1,1,2,0,0,22,46,1,1,0,0,0
  350. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  351.  
  352. ANIM_SEQ_NEUTRAL: 1,0
  353. ANIM_SEQ_MOVE:    0
  354. ANIM_SEQ_DIE:     0
  355. ANIM_SEQ_HIT:     0
  356. ANIM_SEQ_FIRE:    0
  357.  
  358. FILE_BASE: infnogl.pcx
  359.  
  360.  
  361. # ////////////////////////////////////////////////////////////////////////////
  362.  
  363.  
  364. # the hand scanner
  365.  
  366. OBJECT_NAME:   15
  367. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,4,0,1
  368. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  369.  
  370. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  371. ANIM_SEQ_MOVE:    0
  372. ANIM_SEQ_DIE:     0
  373. ANIM_SEQ_HIT:     0
  374. ANIM_SEQ_FIRE:    0
  375.  
  376. FILE_BASE: scans.pcx
  377.  
  378.  
  379. # ////////////////////////////////////////////////////////////////////////////
  380.  
  381.  
  382. # a red dome light ceiling light
  383.  
  384. OBJECT_NAME:   18
  385. PROPERTIES:    0,1,1,1,2,0,0,50,22,1,1,0,0,0
  386. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  387.  
  388. ANIM_SEQ_NEUTRAL: 1,0
  389. ANIM_SEQ_MOVE:    0
  390. ANIM_SEQ_DIE:     0
  391. ANIM_SEQ_HIT:     0
  392. ANIM_SEQ_FIRE:    0
  393.  
  394. FILE_BASE: c3lite.pcx
  395.  
  396.  
  397. # ////////////////////////////////////////////////////////////////////////////
  398.  
  399.  
  400. # a yellow dome ceiling light
  401.  
  402. OBJECT_NAME:   19
  403. PROPERTIES:    0,1,1,1,2,0,0,44,22,1,1,0,0,0
  404. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  405.  
  406. ANIM_SEQ_NEUTRAL: 1,0
  407. ANIM_SEQ_MOVE:    0
  408. ANIM_SEQ_DIE:     0
  409. ANIM_SEQ_HIT:     0
  410. ANIM_SEQ_FIRE:    0
  411.  
  412. FILE_BASE: c5lite.pcx
  413.  
  414.  
  415. # ////////////////////////////////////////////////////////////////////////////
  416.  
  417. # the targeting computer
  418.  
  419. OBJECT_NAME:   25
  420. PROPERTIES:    0,1,8,8,2,0,0,74,36,4,2,4,4,1
  421. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  422.  
  423. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  424. ANIM_SEQ_MOVE:    0
  425. ANIM_SEQ_DIE:     0
  426. ANIM_SEQ_HIT:     0
  427. ANIM_SEQ_FIRE:    0
  428.  
  429. FILE_BASE: targs.pcx
  430.  
  431. # ////////////////////////////////////////////////////////////////////////////
  432.  
  433.  
  434. # dark can with warning on side
  435.  
  436. OBJECT_NAME:   27
  437. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  438. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  439.  
  440. ANIM_SEQ_NEUTRAL: 1,0
  441. ANIM_SEQ_MOVE:    0
  442. ANIM_SEQ_DIE:     0
  443. ANIM_SEQ_HIT:     0
  444. ANIM_SEQ_FIRE:    0
  445.  
  446. FILE_BASE: 7can.pcx
  447.  
  448. # ////////////////////////////////////////////////////////////////////////////
  449.  
  450.  
  451. # a white can with warning on side
  452.  
  453. OBJECT_NAME:   28
  454. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  455. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  456.  
  457. ANIM_SEQ_NEUTRAL: 1,0
  458. ANIM_SEQ_MOVE:    0
  459. ANIM_SEQ_DIE:     0
  460. ANIM_SEQ_HIT:     0
  461. ANIM_SEQ_FIRE:    0
  462.  
  463. FILE_BASE: 8can.pcx
  464.  
  465. # ////////////////////////////////////////////////////////////////////////////
  466.  
  467.  
  468. # a dark barrel
  469.  
  470. OBJECT_NAME:   29
  471. PROPERTIES:    0,1,1,1,2,0,0,40,50,1,1,0,0,0
  472. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  473.  
  474. ANIM_SEQ_NEUTRAL: 1,0
  475. ANIM_SEQ_MOVE:    0
  476. ANIM_SEQ_DIE:     0
  477. ANIM_SEQ_HIT:     0
  478. ANIM_SEQ_FIRE:    0
  479.  
  480. FILE_BASE: 9can.pcx
  481.  
  482. # ////////////////////////////////////////////////////////////////////////////
  483.  
  484.  
  485. # sliver floor vent fan
  486.  
  487. OBJECT_NAME:   37
  488. PROPERTIES:    0,1,3,3,2,0,0,64,26,3,1,0,0,0
  489. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  490.  
  491. ANIM_SEQ_NEUTRAL: 3,0,1,2
  492. ANIM_SEQ_MOVE:    0
  493. ANIM_SEQ_DIE:     0
  494. ANIM_SEQ_HIT:     0
  495. ANIM_SEQ_FIRE:    0
  496.  
  497. FILE_BASE: 2fan.pcx
  498.  
  499.  
  500. # ////////////////////////////////////////////////////////////////////////////
  501.  
  502.  
  503. # the alien weapon mini
  504.  
  505. OBJECT_NAME:   43
  506. PROPERTIES:    0,1,8,8,2,0,0,56,30,5,2,1,22,1
  507. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  508.  
  509. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  510. ANIM_SEQ_MOVE:    0
  511. ANIM_SEQ_DIE:     0
  512. ANIM_SEQ_HIT:     0
  513. ANIM_SEQ_FIRE:    0
  514.  
  515. FILE_BASE: aliens.pcx
  516.  
  517.  
  518. # ////////////////////////////////////////////////////////////////////////////
  519.  
  520. # the laser crossbow mini
  521.  
  522. OBJECT_NAME:   44
  523. PROPERTIES:    0,1,4,4,2,0,0,34,30,4,1,1,21,1
  524. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  525.  
  526. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  527. ANIM_SEQ_MOVE:    0
  528. ANIM_SEQ_DIE:     0
  529. ANIM_SEQ_HIT:     0
  530. ANIM_SEQ_FIRE:    0
  531.  
  532. FILE_BASE: bows.pcx
  533.  
  534.  
  535. # ////////////////////////////////////////////////////////////////////////////
  536.  
  537.  
  538. # the heavy blaster mini
  539.  
  540. OBJECT_NAME:   45
  541. PROPERTIES:    0,1,8,8,2,0,0,56,26,5,2,1,3,1
  542. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  543.  
  544. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  545. ANIM_SEQ_MOVE:    0
  546. ANIM_SEQ_DIE:     0
  547. ANIM_SEQ_HIT:     0
  548. ANIM_SEQ_FIRE:    0
  549.  
  550. FILE_BASE: dbblsts.pcx
  551.  
  552. # ////////////////////////////////////////////////////////////////////////////
  553.  
  554.  
  555. # the HVP mini
  556.  
  557. OBJECT_NAME:   46
  558. PROPERTIES:    0,1,8,8,2,0,0,70,22,4,2,1,6,1
  559. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  560.  
  561. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  562. ANIM_SEQ_MOVE:    0
  563. ANIM_SEQ_DIE:     0
  564. ANIM_SEQ_HIT:     0
  565. ANIM_SEQ_FIRE:    0
  566.  
  567. FILE_BASE: dshots.pcx
  568.  
  569. # ////////////////////////////////////////////////////////////////////////////
  570.  
  571.  
  572. # the flamethrower mini
  573.  
  574. OBJECT_NAME:   47
  575. PROPERTIES:    0,1,8,8,2,0,0,64,22,4,2,1,16,1
  576. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  577.  
  578. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  579. ANIM_SEQ_MOVE:    0
  580. ANIM_SEQ_DIE:     0
  581. ANIM_SEQ_HIT:     0
  582. ANIM_SEQ_FIRE:    0
  583.  
  584. FILE_BASE: flames.pcx
  585.  
  586.  
  587. # ////////////////////////////////////////////////////////////////////////////
  588.  
  589.  
  590. # the double machine gun mini
  591.  
  592. OBJECT_NAME:   64
  593. PROPERTIES:    0,1,8,8,2,0,0,54,24,5,2,1,0,1
  594. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  595.  
  596. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  597. ANIM_SEQ_MOVE:    0
  598. ANIM_SEQ_DIE:     0
  599. ANIM_SEQ_HIT:     0
  600. ANIM_SEQ_FIRE:    0
  601.  
  602. FILE_BASE: gatlns.pcx
  603.  
  604.  
  605. # ////////////////////////////////////////////////////////////////////////////
  606.  
  607. # the mortar mini
  608.  
  609. OBJECT_NAME:   66
  610. PROPERTIES:    0,1,8,8,2,0,0,18,24,8,1,1,12,1
  611. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  612.  
  613. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  614. ANIM_SEQ_MOVE:    0
  615. ANIM_SEQ_DIE:     0
  616. ANIM_SEQ_HIT:     0
  617. ANIM_SEQ_FIRE:    0
  618.  
  619. FILE_BASE: mortrsr.pcx
  620.  
  621. # ////////////////////////////////////////////////////////////////////////////
  622.  
  623. # the plasma cannon mini
  624.  
  625. OBJECT_NAME:   67
  626. PROPERTIES:    0,1,8,8,2,0,0,46,14,6,2,1,7,1
  627. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  628.  
  629. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  630. ANIM_SEQ_MOVE:    0
  631. ANIM_SEQ_DIE:     0
  632. ANIM_SEQ_HIT:     0
  633. ANIM_SEQ_FIRE:    0
  634.  
  635. FILE_BASE: plass.pcx
  636.  
  637. # ////////////////////////////////////////////////////////////////////////////
  638.  
  639. # the rocket lancher mini
  640.  
  641. OBJECT_NAME:   68
  642. PROPERTIES:    0,1,8,8,2,0,0,46,22,6,2,1,4,1
  643. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  644.  
  645. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  646. ANIM_SEQ_MOVE:    0
  647. ANIM_SEQ_DIE:     0
  648. ANIM_SEQ_HIT:     0
  649. ANIM_SEQ_FIRE:    0
  650.  
  651. FILE_BASE: rockts.pcx
  652.  
  653. # ////////////////////////////////////////////////////////////////////////////
  654.  
  655.  
  656. # the bazooka mini
  657.  
  658. OBJECT_NAME:   69
  659. PROPERTIES:    0,1,8,8,2,0,0,54,14,5,2,1,13,1
  660. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  661.  
  662. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  663. ANIM_SEQ_MOVE:    0
  664. ANIM_SEQ_DIE:     0
  665. ANIM_SEQ_HIT:     0
  666. ANIM_SEQ_FIRE:    0
  667.  
  668. FILE_BASE: zookas.pcx
  669.  
  670.  
  671. # ////////////////////////////////////////////////////////////////////////////
  672.  
  673.  
  674. # the adenine key card
  675.  
  676. OBJECT_NAME:   70
  677. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,4
  678. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  679.  
  680. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  681. ANIM_SEQ_MOVE:    0
  682. ANIM_SEQ_DIE:     0
  683. ANIM_SEQ_HIT:     0
  684. ANIM_SEQ_FIRE:    0
  685.  
  686. FILE_BASE: adens.pcx
  687.  
  688.  
  689. # ////////////////////////////////////////////////////////////////////////////
  690.  
  691.  
  692. # the bio coolant
  693.  
  694. OBJECT_NAME:   71
  695. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,7,100
  696. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  697.  
  698. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  699. ANIM_SEQ_MOVE:    0
  700. ANIM_SEQ_DIE:     0
  701. ANIM_SEQ_HIT:     0
  702. ANIM_SEQ_FIRE:    0
  703.  
  704. FILE_BASE: bios.pcx
  705.  
  706.  
  707. # ////////////////////////////////////////////////////////////////////////////
  708.  
  709.  
  710. # the green cpu enhancer card
  711.  
  712. OBJECT_NAME:   72
  713. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,128
  714. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  715.  
  716. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  717. ANIM_SEQ_MOVE:    0
  718. ANIM_SEQ_DIE:     0
  719. ANIM_SEQ_HIT:     0
  720. ANIM_SEQ_FIRE:    0
  721.  
  722. FILE_BASE: cpu2s.pcx
  723.  
  724.  
  725. # ////////////////////////////////////////////////////////////////////////////
  726.  
  727.  
  728. # the silver cpu enhancer card
  729.  
  730. OBJECT_NAME:   73
  731. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,0,256
  732. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  733.  
  734. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  735. ANIM_SEQ_MOVE:    0
  736. ANIM_SEQ_DIE:     0
  737. ANIM_SEQ_HIT:     0
  738. ANIM_SEQ_FIRE:    0
  739.  
  740. FILE_BASE: cpus.pcx
  741.  
  742.  
  743. # ////////////////////////////////////////////////////////////////////////////
  744.  
  745. # the crypto card
  746.  
  747. OBJECT_NAME:   74
  748. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,2,1
  749. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  750.  
  751. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  752. ANIM_SEQ_MOVE:    0
  753. ANIM_SEQ_DIE:     0
  754. ANIM_SEQ_HIT:     0
  755. ANIM_SEQ_FIRE:    0
  756.  
  757. FILE_BASE: crys.pcx
  758.  
  759.  
  760. # ////////////////////////////////////////////////////////////////////////////
  761.  
  762.  
  763. # the cytosine dna key
  764.  
  765. OBJECT_NAME:   75
  766. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,1
  767. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  768.  
  769. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  770. ANIM_SEQ_MOVE:    0
  771. ANIM_SEQ_DIE:     0
  772. ANIM_SEQ_HIT:     0
  773. ANIM_SEQ_FIRE:    0
  774.  
  775. FILE_BASE: cytos.pcx
  776.  
  777.  
  778. # ////////////////////////////////////////////////////////////////////////////
  779.  
  780.  
  781. # the guanine dna key
  782.  
  783. OBJECT_NAME:   76
  784. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,2
  785. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  786.  
  787. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  788. ANIM_SEQ_MOVE:    0
  789. ANIM_SEQ_DIE:     0
  790. ANIM_SEQ_HIT:     0
  791. ANIM_SEQ_FIRE:    0
  792.  
  793. FILE_BASE: guans.pcx
  794.  
  795.  
  796. # ////////////////////////////////////////////////////////////////////////////
  797.  
  798. # the nanite bio gel card
  799.  
  800. OBJECT_NAME:   77
  801. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,5,50
  802. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  803.  
  804. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  805. ANIM_SEQ_MOVE:    0
  806. ANIM_SEQ_DIE:     0
  807. ANIM_SEQ_HIT:     0
  808. ANIM_SEQ_FIRE:    0
  809.  
  810. FILE_BASE: nans.pcx
  811.  
  812.  
  813. # ////////////////////////////////////////////////////////////////////////////
  814.  
  815.  
  816. # the general system power card  ver 1
  817.  
  818. OBJECT_NAME:   78
  819. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,100
  820. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  821.  
  822. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  823. ANIM_SEQ_MOVE:    0
  824. ANIM_SEQ_DIE:     0
  825. ANIM_SEQ_HIT:     0
  826. ANIM_SEQ_FIRE:    0
  827.  
  828. FILE_BASE: pwrs.pcx
  829.  
  830.  
  831. # ////////////////////////////////////////////////////////////////////////////
  832.  
  833.  
  834. # the general system power card ver 2
  835.  
  836. OBJECT_NAME:   79
  837. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,3,200
  838. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  839.  
  840. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  841. ANIM_SEQ_MOVE:    0
  842. ANIM_SEQ_DIE:     0
  843. ANIM_SEQ_HIT:     0
  844. ANIM_SEQ_FIRE:    0
  845.  
  846. FILE_BASE: pwr2s.pcx
  847.  
  848.  
  849. # ////////////////////////////////////////////////////////////////////////////
  850.  
  851.  
  852. # the ram card
  853.  
  854. OBJECT_NAME:   80
  855. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,1,64
  856. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  857.  
  858. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  859. ANIM_SEQ_MOVE:    0
  860. ANIM_SEQ_DIE:     0
  861. ANIM_SEQ_HIT:     0
  862. ANIM_SEQ_FIRE:    0
  863.  
  864. FILE_BASE: rams.pcx
  865.  
  866.  
  867. # ////////////////////////////////////////////////////////////////////////////
  868.  
  869.  
  870. # the thymine dna card key
  871.  
  872. OBJECT_NAME:   81
  873. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,4,8
  874. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  875.  
  876. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  877. ANIM_SEQ_MOVE:    0
  878. ANIM_SEQ_DIE:     0
  879. ANIM_SEQ_HIT:     0
  880. ANIM_SEQ_FIRE:    0
  881.  
  882. FILE_BASE: thys.pcx
  883.  
  884. # ////////////////////////////////////////////////////////////////////////////
  885.  
  886.  
  887. # the body armor regenerative gel
  888.  
  889. OBJECT_NAME:   82
  890. PROPERTIES:    0,1,8,8,2,0,0,36,50,8,1,3,6,50
  891. ATTRIBUTES:    1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  892.  
  893. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  894. ANIM_SEQ_MOVE:    0
  895. ANIM_SEQ_DIE:     0
  896. ANIM_SEQ_HIT:     0
  897. ANIM_SEQ_FIRE:    0
  898.  
  899. FILE_BASE: vrls.pcx
  900.  
  901.  
  902. # ////////////////////////////////////////////////////////////////////////////
  903.  
  904.  
  905. # a medical inspection device arm
  906.  
  907. OBJECT_NAME:   83
  908. PROPERTIES:    1,8,8,1,2,2,0,94,82,1,1,0,0,0
  909. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  910.  
  911. ANIM_SEQ_NEUTRAL: 1,0
  912. ANIM_SEQ_MOVE:    0
  913. ANIM_SEQ_DIE:     0
  914. ANIM_SEQ_HIT:     0
  915. ANIM_SEQ_FIRE:    0
  916.  
  917. FILE_BASE: 2arms.pcx
  918.  
  919.  
  920. # ////////////////////////////////////////////////////////////////////////////
  921.  
  922.  
  923.  
  924. # brownish single angle arm computer
  925.  
  926. OBJECT_NAME:   87
  927. PROPERTIES:    1,8,8,1,2,2,0,50,78,1,1,8,2,1
  928. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  929.  
  930. ANIM_SEQ_NEUTRAL: 1,0
  931. ANIM_SEQ_MOVE:    0
  932. ANIM_SEQ_DIE:     0
  933. ANIM_SEQ_HIT:     0
  934. ANIM_SEQ_FIRE:    0
  935.  
  936. FILE_BASE:  ftrm.pcx
  937.  
  938.  
  939. # ////////////////////////////////////////////////////////////////////////////
  940.  
  941.  
  942. # a silver coccon shell
  943.  
  944. OBJECT_NAME:   88
  945. PROPERTIES:    1,8,8,1,2,2,0,62,30,1,1,0,0,0
  946. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  947.  
  948. ANIM_SEQ_NEUTRAL: 1,0
  949. ANIM_SEQ_MOVE:    0
  950. ANIM_SEQ_DIE:     0
  951. ANIM_SEQ_HIT:     0
  952. ANIM_SEQ_FIRE:    0
  953.  
  954. FILE_BASE: bshell.pcx
  955.  
  956.  
  957. # ////////////////////////////////////////////////////////////////////////////
  958.  
  959.  
  960. # a small fat power generator
  961.  
  962. OBJECT_NAME:   89
  963. PROPERTIES:    1,8,8,1,2,2,0,100,62,1,1,0,0,0
  964. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  965.  
  966. ANIM_SEQ_NEUTRAL: 1,0
  967. ANIM_SEQ_MOVE:    0
  968. ANIM_SEQ_DIE:     0
  969. ANIM_SEQ_HIT:     0
  970. ANIM_SEQ_FIRE:    0
  971.  
  972. FILE_BASE: 1pwrplt.pcx
  973.  
  974.  
  975. # ////////////////////////////////////////////////////////////////////////////
  976.  
  977.  
  978. # a tall linky power generator
  979.  
  980. OBJECT_NAME:   90
  981. PROPERTIES:    1,8,8,1,2,2,0,56,90,1,1,0,0,0
  982. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  983.  
  984. ANIM_SEQ_NEUTRAL: 1,0
  985. ANIM_SEQ_MOVE:    0
  986. ANIM_SEQ_DIE:     0
  987. ANIM_SEQ_HIT:     0
  988. ANIM_SEQ_FIRE:    0
  989.  
  990. FILE_BASE: 2pwrplt.pcx
  991.  
  992.  
  993.  
  994. # ////////////////////////////////////////////////////////////////////////////
  995.  
  996.  
  997. # a dark batman hanging computer monitor
  998.  
  999. OBJECT_NAME:   91
  1000. PROPERTIES:    1,8,8,1,2,2,0,66,80,1,1,8,2,1
  1001. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1002.  
  1003. ANIM_SEQ_NEUTRAL: 1,0
  1004. ANIM_SEQ_MOVE:    0
  1005. ANIM_SEQ_DIE:     0
  1006. ANIM_SEQ_HIT:     0
  1007. ANIM_SEQ_FIRE:    0
  1008.  
  1009. FILE_BASE: bmon.pcx
  1010.  
  1011.  
  1012.  
  1013. # ////////////////////////////////////////////////////////////////////////////
  1014.  
  1015.  
  1016.  
  1017. # a gold dome wall light
  1018.  
  1019. OBJECT_NAME:   93
  1020. PROPERTIES:    1,8,8,1,2,2,0,24,26,1,1,0,0,0
  1021. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1022.  
  1023. ANIM_SEQ_NEUTRAL: 1,0
  1024. ANIM_SEQ_MOVE:    0
  1025. ANIM_SEQ_DIE:     0
  1026. ANIM_SEQ_HIT:     0
  1027. ANIM_SEQ_FIRE:    0
  1028.  
  1029. FILE_BASE: c6lite.pcx
  1030.  
  1031.  
  1032.  
  1033.  
  1034.  
  1035. # ////////////////////////////////////////////////////////////////////////////
  1036.  
  1037.  
  1038. # a tall cylinder alien hallogen light
  1039.  
  1040. OBJECT_NAME:   95
  1041. PROPERTIES:    1,8,8,1,2,2,0,16,84,1,1,0,0,0
  1042. ATTRIBUTES:    0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1043.  
  1044. ANIM_SEQ_NEUTRAL: 1,0
  1045. ANIM_SEQ_MOVE:    0
  1046. ANIM_SEQ_DIE:     0
  1047. ANIM_SEQ_HIT:     0
  1048. ANIM_SEQ_FIRE:    0
  1049.  
  1050. FILE_BASE: 8lite.pcx
  1051.  
  1052.  
  1053. # ////////////////////////////////////////////////////////////////////////////
  1054.  
  1055. # /////////////////////////////// WEAPONS GO HERE ////////////////////////////
  1056.  
  1057. # the rocket
  1058.  
  1059. OBJECT_NAME:   48
  1060. PROPERTIES:    32,1,17,1,1,0,0,44,34,6,5,0,0,0
  1061. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1062.  
  1063. ANIM_SEQ_NEUTRAL: 3,0,1,2
  1064. ANIM_SEQ_MOVE:    0
  1065. ANIM_SEQ_DIE:     11,6,7,8,9,10,11,12,13,14,15,16
  1066. ANIM_SEQ_HIT:     0
  1067. ANIM_SEQ_FIRE:    0
  1068.  
  1069. FILE_BASE: nrocket.pcx
  1070.  
  1071. # ////////////////////////////////////////////////////////////////////////////
  1072.  
  1073. # the red plasma
  1074.  
  1075. OBJECT_NAME:   50
  1076. PROPERTIES:    32,1,12,12,1,0,0,30,30,6,2,0,0,0
  1077. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1078.  
  1079. ANIM_SEQ_NEUTRAL: 6,0,1,2,3,4,5
  1080. ANIM_SEQ_MOVE:    0
  1081. ANIM_SEQ_DIE:     6,6,7,8,9,10,11
  1082. ANIM_SEQ_HIT:     0
  1083. ANIM_SEQ_FIRE:    0
  1084.  
  1085. FILE_BASE: phtons.pcx
  1086.  
  1087. # //////////////////////////////////////////////////////////////////////////
  1088.  
  1089. # the nrg disk
  1090.  
  1091. OBJECT_NAME:   53
  1092. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1093. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1094.  
  1095. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1096. ANIM_SEQ_MOVE:    0
  1097. ANIM_SEQ_DIE:     3,5,6,7
  1098. ANIM_SEQ_HIT:     0
  1099. ANIM_SEQ_FIRE:    0
  1100.  
  1101. FILE_BASE: pfirebg.pcx
  1102.  
  1103.  
  1104. # ////////////////////////////////////////////////////////////////////////////
  1105.  
  1106. # the green plasma energy pulse
  1107.  
  1108. OBJECT_NAME:   51
  1109. PROPERTIES:    32,1,9,9,1,0,0,30,24,5,2,0,0,0
  1110. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1111.  
  1112. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1113. ANIM_SEQ_MOVE:    0
  1114. ANIM_SEQ_DIE:     4,5,6,7,8
  1115. ANIM_SEQ_HIT:     0
  1116. ANIM_SEQ_FIRE:    0
  1117.  
  1118. FILE_BASE: pgplas.pcx
  1119.  
  1120.  
  1121. # ////////////////////////////////////////////////////////////////////////////
  1122.  
  1123.  
  1124. # the fire ball
  1125.  
  1126. OBJECT_NAME:   54
  1127. PROPERTIES:    32,1,8,8,1,0,0,30,24,5,2,0,0,0
  1128. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1129.  
  1130. ANIM_SEQ_NEUTRAL: 5,0,1,2,3,4
  1131. ANIM_SEQ_MOVE:    0
  1132. ANIM_SEQ_DIE:     3,5,6,7
  1133. ANIM_SEQ_HIT:     0
  1134. ANIM_SEQ_FIRE:    0
  1135.  
  1136. FILE_BASE: pfireb.pcx
  1137.  
  1138.  
  1139. # ////////////////////////////////////////////////////////////////////////////
  1140.  
  1141.  
  1142.  
  1143. # the grenade 1
  1144.  
  1145. OBJECT_NAME:   57
  1146. PROPERTIES:    32,1,20,20,1,0,0,42,36,6,5,0,0,0
  1147. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1148.  
  1149. ANIM_SEQ_NEUTRAL: 8,0,1,2,3,4,5,6,7
  1150. ANIM_SEQ_MOVE:    0
  1151. ANIM_SEQ_DIE:     12,8,9,10,11,12,13,14,15,16,17,18,19
  1152. ANIM_SEQ_HIT:     0
  1153. ANIM_SEQ_FIRE:    0
  1154.  
  1155. FILE_BASE: pipe.pcx
  1156.  
  1157. # ////////////////////////////////////////////////////////////////////////////
  1158.  
  1159.  
  1160. # the smoke puff
  1161.  
  1162. OBJECT_NAME:   60
  1163. PROPERTIES:    0,1,13,13,1,0,0,18,36,13,1,0,0,0
  1164. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1165.  
  1166. ANIM_SEQ_NEUTRAL: 13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1167. ANIM_SEQ_MOVE:    0
  1168. ANIM_SEQ_DIE:     13,0,1,2,3,4,5,6,7,8,9,10,11,12
  1169. ANIM_SEQ_HIT:     0
  1170. ANIM_SEQ_FIRE:    0
  1171.  
  1172. FILE_BASE: smkpfh.pcx
  1173.  
  1174. # ////////////////////////////////////////////////////////////////////////////
  1175.  
  1176.  
  1177. # the smoke puff without a hole
  1178.  
  1179. OBJECT_NAME:   61
  1180. PROPERTIES:    0,1,10,10,1,0,0,44,34,7,2,0,0,0
  1181. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
  1182.  
  1183. ANIM_SEQ_NEUTRAL: 10,0,1,2,3,4,5,6,7,8,9
  1184. ANIM_SEQ_MOVE:    0
  1185. ANIM_SEQ_DIE:     10,0,1,2,3,4,5,6,7,8,9
  1186. ANIM_SEQ_HIT:     0
  1187. ANIM_SEQ_FIRE:    0
  1188.  
  1189. FILE_BASE: flmpf.pcx
  1190.  
  1191. # ////////////////////////////////////////////////////////////////////////////
  1192.  
  1193. # the blue plasma energy pulse
  1194.  
  1195. OBJECT_NAME:   52
  1196. PROPERTIES:    32,1,9,9,1,0,0,44,28,6,2,0,0,0
  1197. ATTRIBUTES:    0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1198.  
  1199. ANIM_SEQ_NEUTRAL: 4,0,1,2,3
  1200. ANIM_SEQ_MOVE:    0
  1201. ANIM_SEQ_DIE:     4,4,5,6,7
  1202. ANIM_SEQ_HIT:     0
  1203. ANIM_SEQ_FIRE:    0
  1204.  
  1205. FILE_BASE: pbplas.pcx
  1206.  
  1207.  
  1208.  
  1209.  
  1210. # /////////////////////////// END WEAPONS //////////////////////////////////
  1211.  
  1212.  
  1213. [GAME_OBJECTS]
  1214.  
  1215. NUMBER_OF_OBJECTS:  172
  1216.  
  1217. OBJECT_NAME:    512
  1218. NUM_PROPERTIES: 4
  1219. PROPERTIES:     0,2,1,2
  1220. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1221.  
  1222. # These are the Inputs
  1223. NUM_PROPERTIES: 10
  1224. PROPERTIES:     0,0,0,31,41,0,5,0,0,0
  1225. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1226.  
  1227. NUM_PROPERTIES: 10
  1228. PROPERTIES:     0,1,0,34,42,0,5,0,0,0
  1229. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1230.  
  1231. # These are the Outputs
  1232. NUM_PROPERTIES: 4
  1233. PROPERTIES:     0,0,0,0
  1234. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1235.  
  1236. OBJECT_NAME:    512
  1237. NUM_PROPERTIES: 4
  1238. PROPERTIES:     1,2,1,2
  1239. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1240.  
  1241. # These are the Inputs
  1242. NUM_PROPERTIES: 10
  1243. PROPERTIES:     1,0,0,16,55,0,5,0,0,0
  1244. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1245.  
  1246. NUM_PROPERTIES: 10
  1247. PROPERTIES:     1,1,0,15,55,0,5,0,0,0
  1248. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1249.  
  1250. # These are the Outputs
  1251. NUM_PROPERTIES: 4
  1252. PROPERTIES:     1,0,0,0
  1253. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1254.  
  1255. OBJECT_NAME:    512
  1256. NUM_PROPERTIES: 4
  1257. PROPERTIES:     2,2,1,2
  1258. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1259.  
  1260. # These are the Inputs
  1261. NUM_PROPERTIES: 10
  1262. PROPERTIES:     2,0,0,4,48,0,5,0,0,0
  1263. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1264.  
  1265. NUM_PROPERTIES: 10
  1266. PROPERTIES:     2,1,0,4,47,0,5,0,0,0
  1267. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1268.  
  1269. # These are the Outputs
  1270. NUM_PROPERTIES: 4
  1271. PROPERTIES:     2,0,0,0
  1272. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1273.  
  1274. OBJECT_NAME:    512
  1275. NUM_PROPERTIES: 4
  1276. PROPERTIES:     3,2,1,2
  1277. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1278.  
  1279. # These are the Inputs
  1280. NUM_PROPERTIES: 10
  1281. PROPERTIES:     3,0,0,16,42,0,5,0,0,0
  1282. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1283.  
  1284. NUM_PROPERTIES: 10
  1285. PROPERTIES:     3,1,0,17,45,0,5,0,0,0
  1286. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1287.  
  1288. # These are the Outputs
  1289. NUM_PROPERTIES: 4
  1290. PROPERTIES:     3,0,0,0
  1291. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1292.  
  1293. OBJECT_NAME:    512
  1294. NUM_PROPERTIES: 4
  1295. PROPERTIES:     4,2,1,2
  1296. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1297.  
  1298. # These are the Inputs
  1299. NUM_PROPERTIES: 10
  1300. PROPERTIES:     4,0,0,17,28,0,5,0,0,0
  1301. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1302.  
  1303. NUM_PROPERTIES: 10
  1304. PROPERTIES:     4,1,0,20,27,0,5,0,0,0
  1305. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1306.  
  1307. # These are the Outputs
  1308. NUM_PROPERTIES: 4
  1309. PROPERTIES:     4,0,0,0
  1310. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1311.  
  1312. OBJECT_NAME:    512
  1313. NUM_PROPERTIES: 4
  1314. PROPERTIES:     5,2,1,2
  1315. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1316.  
  1317. # These are the Inputs
  1318. NUM_PROPERTIES: 10
  1319. PROPERTIES:     5,0,0,17,8,0,5,0,0,0
  1320. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1321.  
  1322. NUM_PROPERTIES: 10
  1323. PROPERTIES:     5,1,0,20,7,0,5,0,0,0
  1324. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0
  1325.  
  1326. # These are the Outputs
  1327. NUM_PROPERTIES: 4
  1328. PROPERTIES:     5,0,0,0
  1329. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1330.  
  1331. OBJECT_NAME:    512
  1332. NUM_PROPERTIES: 4
  1333. PROPERTIES:     6,2,1,2
  1334. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1335.  
  1336. # These are the Inputs
  1337. NUM_PROPERTIES: 10
  1338. PROPERTIES:     6,0,0,9,32,0,5,0,0,0
  1339. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1340.  
  1341. NUM_PROPERTIES: 10
  1342. PROPERTIES:     6,1,0,12,31,0,5,0,0,0
  1343. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1344.  
  1345. # These are the Outputs
  1346. NUM_PROPERTIES: 4
  1347. PROPERTIES:     6,0,0,0
  1348. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1349.  
  1350. OBJECT_NAME:    512
  1351. NUM_PROPERTIES: 4
  1352. PROPERTIES:     7,2,1,2
  1353. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1354.  
  1355. # These are the Inputs
  1356. NUM_PROPERTIES: 10
  1357. PROPERTIES:     7,0,0,7,18,0,5,0,0,0
  1358. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0
  1359.  
  1360. NUM_PROPERTIES: 10
  1361. PROPERTIES:     7,1,0,7,17,0,5,0,0,0
  1362. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1363.  
  1364. # These are the Outputs
  1365. NUM_PROPERTIES: 4
  1366. PROPERTIES:     7,0,0,0
  1367. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1368.  
  1369. OBJECT_NAME:    512
  1370. NUM_PROPERTIES: 4
  1371. PROPERTIES:     8,2,1,2
  1372. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1373.  
  1374. # These are the Inputs
  1375. NUM_PROPERTIES: 10
  1376. PROPERTIES:     8,0,0,7,13,0,5,0,0,0
  1377. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1378.  
  1379. NUM_PROPERTIES: 10
  1380. PROPERTIES:     8,1,0,7,12,0,5,0,0,0
  1381. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1382.  
  1383. # These are the Outputs
  1384. NUM_PROPERTIES: 4
  1385. PROPERTIES:     8,0,0,0
  1386. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1387.  
  1388. OBJECT_NAME:    512
  1389. NUM_PROPERTIES: 4
  1390. PROPERTIES:     9,2,1,2
  1391. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1392.  
  1393. # These are the Inputs
  1394. NUM_PROPERTIES: 10
  1395. PROPERTIES:     9,0,0,20,2,0,5,0,0,0
  1396. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1397.  
  1398. NUM_PROPERTIES: 10
  1399. PROPERTIES:     9,1,0,21,5,0,5,0,0,0
  1400. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1401.  
  1402. # These are the Outputs
  1403. NUM_PROPERTIES: 4
  1404. PROPERTIES:     9,0,0,0
  1405. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1406.  
  1407. OBJECT_NAME:    512
  1408. NUM_PROPERTIES: 4
  1409. PROPERTIES:     10,1,1,0
  1410. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1411.  
  1412. # These are the Inputs
  1413. NUM_PROPERTIES: 10
  1414. PROPERTIES:     10,0,0,34,25,0,5,0,0,0
  1415. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1416.  
  1417. # These are the Outputs
  1418. NUM_PROPERTIES: 4
  1419. PROPERTIES:     10,0,0,0
  1420. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1421.  
  1422. OBJECT_NAME:    512
  1423. NUM_PROPERTIES: 4
  1424. PROPERTIES:     11,1,1,0
  1425. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1426.  
  1427. # These are the Inputs
  1428. NUM_PROPERTIES: 10
  1429. PROPERTIES:     11,0,0,39,31,0,5,0,0,0
  1430. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0
  1431.  
  1432. # These are the Outputs
  1433. NUM_PROPERTIES: 4
  1434. PROPERTIES:     11,0,0,0
  1435. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1436.  
  1437. OBJECT_NAME:    512
  1438. NUM_PROPERTIES: 4
  1439. PROPERTIES:     12,2,1,2
  1440. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1441.  
  1442. # These are the Inputs
  1443. NUM_PROPERTIES: 10
  1444. PROPERTIES:     12,0,0,59,28,0,5,0,0,0
  1445. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1446.  
  1447. NUM_PROPERTIES: 10
  1448. PROPERTIES:     12,1,0,59,29,0,5,0,0,0
  1449. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1450.  
  1451. # These are the Outputs
  1452. NUM_PROPERTIES: 4
  1453. PROPERTIES:     12,0,0,0
  1454. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1455.  
  1456. OBJECT_NAME:    512
  1457. NUM_PROPERTIES: 4
  1458. PROPERTIES:     13,2,1,2
  1459. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1460.  
  1461. # These are the Inputs
  1462. NUM_PROPERTIES: 10
  1463. PROPERTIES:     13,0,0,62,34,0,5,0,0,0
  1464. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1465.  
  1466. NUM_PROPERTIES: 10
  1467. PROPERTIES:     13,1,0,62,35,0,5,0,0,0
  1468. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1469.  
  1470. # These are the Outputs
  1471. NUM_PROPERTIES: 4
  1472. PROPERTIES:     13,0,0,0
  1473. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1474.  
  1475. OBJECT_NAME:    512
  1476. NUM_PROPERTIES: 4
  1477. PROPERTIES:     14,1,1,0
  1478. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1479.  
  1480. # These are the Inputs
  1481. NUM_PROPERTIES: 10
  1482. PROPERTIES:     14,0,0,44,38,0,5,0,0,0
  1483. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1484.  
  1485. # These are the Outputs
  1486. NUM_PROPERTIES: 4
  1487. PROPERTIES:     14,0,0,0
  1488. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1489.  
  1490. OBJECT_NAME:    512
  1491. NUM_PROPERTIES: 4
  1492. PROPERTIES:     15,1,1,0
  1493. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1494.  
  1495. # These are the Inputs
  1496. NUM_PROPERTIES: 10
  1497. PROPERTIES:     15,0,0,60,45,0,5,0,0,0
  1498. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1499.  
  1500. # These are the Outputs
  1501. NUM_PROPERTIES: 4
  1502. PROPERTIES:     15,0,0,0
  1503. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1504.  
  1505. OBJECT_NAME:    512
  1506. NUM_PROPERTIES: 4
  1507. PROPERTIES:     16,1,1,0
  1508. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1509.  
  1510. # These are the Inputs
  1511. NUM_PROPERTIES: 10
  1512. PROPERTIES:     16,0,0,52,51,0,5,0,0,0
  1513. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1514.  
  1515. # These are the Outputs
  1516. NUM_PROPERTIES: 4
  1517. PROPERTIES:     16,0,0,0
  1518. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1519.  
  1520. OBJECT_NAME:    512
  1521. NUM_PROPERTIES: 4
  1522. PROPERTIES:     17,1,1,0
  1523. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1524.  
  1525. # These are the Inputs
  1526. NUM_PROPERTIES: 10
  1527. PROPERTIES:     17,0,0,42,63,0,5,0,0,0
  1528. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1529.  
  1530. # These are the Outputs
  1531. NUM_PROPERTIES: 4
  1532. PROPERTIES:     17,0,0,0
  1533. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1534.  
  1535. OBJECT_NAME:    512
  1536. NUM_PROPERTIES: 4
  1537. PROPERTIES:     18,2,1,2
  1538. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1539.  
  1540. # These are the Inputs
  1541. NUM_PROPERTIES: 10
  1542. PROPERTIES:     18,0,0,36,23,0,5,0,0,0
  1543. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0
  1544.  
  1545. NUM_PROPERTIES: 10
  1546. PROPERTIES:     18,1,0,37,20,0,5,0,0,0
  1547. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0
  1548.  
  1549. # These are the Outputs
  1550. NUM_PROPERTIES: 4
  1551. PROPERTIES:     18,0,0,0
  1552. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1553.  
  1554. OBJECT_NAME:    512
  1555. NUM_PROPERTIES: 4
  1556. PROPERTIES:     19,1,1,0
  1557. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1558.  
  1559. # These are the Inputs
  1560. NUM_PROPERTIES: 10
  1561. PROPERTIES:     19,0,0,13,11,0,19,0,0,0
  1562. ATTRIBUTES:     0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1563.  
  1564. # These are the Outputs
  1565. NUM_PROPERTIES: 4
  1566. PROPERTIES:     19,0,0,0
  1567. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1568.  
  1569. OBJECT_NAME:    512
  1570. NUM_PROPERTIES: 4
  1571. PROPERTIES:     20,1,1,0
  1572. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1573.  
  1574. # These are the Inputs
  1575. NUM_PROPERTIES: 10
  1576. PROPERTIES:     20,0,0,40,41,0,11,0,0,0
  1577. ATTRIBUTES:     0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1578.  
  1579. # These are the Outputs
  1580. NUM_PROPERTIES: 4
  1581. PROPERTIES:     20,0,0,0
  1582. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1583.  
  1584. OBJECT_NAME:    512
  1585. NUM_PROPERTIES: 4
  1586. PROPERTIES:     21,1,1,0
  1587. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1588.  
  1589. # These are the Inputs
  1590. NUM_PROPERTIES: 10
  1591. PROPERTIES:     21,0,0,18,57,0,19,0,0,0
  1592. ATTRIBUTES:     0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1593.  
  1594. # These are the Outputs
  1595. NUM_PROPERTIES: 4
  1596. PROPERTIES:     21,0,0,0
  1597. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1598.  
  1599. OBJECT_NAME:    512
  1600. NUM_PROPERTIES: 4
  1601. PROPERTIES:     22,1,1,0
  1602. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1603.  
  1604. # These are the Inputs
  1605. NUM_PROPERTIES: 10
  1606. PROPERTIES:     22,0,0,58,60,0,19,0,0,0
  1607. ATTRIBUTES:     0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0
  1608.  
  1609. # These are the Outputs
  1610. NUM_PROPERTIES: 4
  1611. PROPERTIES:     22,0,0,0
  1612. ATTRIBUTES:     0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1613.  
  1614. OBJECT_NAME:    515
  1615. NUM_PROPERTIES: 19
  1616. PROPERTIES:     0,0,128,6,-6,-4,1,0,1,0,0,0,0,31,42,0,33,42,0
  1617. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1618.  
  1619. OBJECT_NAME:    515
  1620. NUM_PROPERTIES: 19
  1621. PROPERTIES:     1,0,128,6,-6,4,1,0,1,1,0,0,0,16,55,0,16,57,0
  1622. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1623.  
  1624. OBJECT_NAME:    515
  1625. NUM_PROPERTIES: 19
  1626. PROPERTIES:     2,0,128,6,-6,4,1,0,1,2,0,0,0,4,48,0,6,48,0
  1627. ATTRIBUTES:     1,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1628.  
  1629. OBJECT_NAME:    515
  1630. NUM_PROPERTIES: 19
  1631. PROPERTIES:     3,0,128,6,-6,4,1,0,1,3,0,0,0,17,42,0,17,44,0
  1632. ATTRIBUTES:     1,0,0,1,0,1,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1633.  
  1634. OBJECT_NAME:    515
  1635. NUM_PROPERTIES: 19
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  1881. PROPERTIES:     0,2304,2625,11,0,0,64,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1882. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1883.  
  1884. OBJECT_NAME:    9
  1885. NUM_PROPERTIES: 30
  1886. PROPERTIES:     0,2464,2965,11,0,0,64,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1887. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1888.  
  1889. OBJECT_NAME:    9
  1890. NUM_PROPERTIES: 30
  1891. PROPERTIES:     0,1008,2193,11,0,0,64,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1892. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1893.  
  1894. OBJECT_NAME:    9
  1895. NUM_PROPERTIES: 30
  1896. PROPERTIES:     0,2812,3013,11,0,0,64,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1897. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  1898.  
  1899. OBJECT_NAME:    2
  1900. NUM_PROPERTIES: 30
  1901. PROPERTIES:     18,392,2813,37,0,0,64,2,1,12,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1902. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1903.  
  1904. OBJECT_NAME:    2
  1905. NUM_PROPERTIES: 30
  1906. PROPERTIES:     18,828,2845,37,0,0,64,2,1,12,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1907. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1908.  
  1909. OBJECT_NAME:    2
  1910. NUM_PROPERTIES: 30
  1911. PROPERTIES:     18,172,1633,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1912. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1913.  
  1914. OBJECT_NAME:    2
  1915. NUM_PROPERTIES: 30
  1916. PROPERTIES:     18,296,1377,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1917. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1918.  
  1919. OBJECT_NAME:    2
  1920. NUM_PROPERTIES: 30
  1921. PROPERTIES:     18,904,973,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1922. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1923.  
  1924. OBJECT_NAME:    2
  1925. NUM_PROPERTIES: 30
  1926. PROPERTIES:     18,1036,305,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1927. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1928.  
  1929. OBJECT_NAME:    2
  1930. NUM_PROPERTIES: 30
  1931. PROPERTIES:     18,1964,1177,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1932. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1933.  
  1934. OBJECT_NAME:    2
  1935. NUM_PROPERTIES: 30
  1936. PROPERTIES:     18,1772,1037,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1937. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1938.  
  1939. OBJECT_NAME:    2
  1940. NUM_PROPERTIES: 30
  1941. PROPERTIES:     18,2104,1085,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1942. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1943.  
  1944. OBJECT_NAME:    2
  1945. NUM_PROPERTIES: 30
  1946. PROPERTIES:     18,1656,297,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1947. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1948.  
  1949. OBJECT_NAME:    2
  1950. NUM_PROPERTIES: 30
  1951. PROPERTIES:     18,1832,193,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1952. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1953.  
  1954. OBJECT_NAME:    2
  1955. NUM_PROPERTIES: 30
  1956. PROPERTIES:     18,2004,369,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1957. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1958.  
  1959. OBJECT_NAME:    2
  1960. NUM_PROPERTIES: 30
  1961. PROPERTIES:     18,2520,373,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1962. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1963.  
  1964. OBJECT_NAME:    2
  1965. NUM_PROPERTIES: 30
  1966. PROPERTIES:     18,2896,305,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1967. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1968.  
  1969. OBJECT_NAME:    2
  1970. NUM_PROPERTIES: 30
  1971. PROPERTIES:     18,3020,517,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1972. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1973.  
  1974. OBJECT_NAME:    2
  1975. NUM_PROPERTIES: 30
  1976. PROPERTIES:     18,3644,433,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1977. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1978.  
  1979. OBJECT_NAME:    2
  1980. NUM_PROPERTIES: 30
  1981. PROPERTIES:     18,3684,929,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1982. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  1983.  
  1984. OBJECT_NAME:    2
  1985. NUM_PROPERTIES: 30
  1986. PROPERTIES:     18,3716,2441,37,0,0,0,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1987. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0
  1988.  
  1989. OBJECT_NAME:    2
  1990. NUM_PROPERTIES: 30
  1991. PROPERTIES:     18,3200,2765,37,0,0,0,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1992. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0
  1993.  
  1994. OBJECT_NAME:    2
  1995. NUM_PROPERTIES: 30
  1996. PROPERTIES:     18,2820,2769,37,0,0,0,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  1997. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0
  1998.  
  1999. OBJECT_NAME:    2
  2000. NUM_PROPERTIES: 30
  2001. PROPERTIES:     18,3596,3697,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2002. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2003.  
  2004. OBJECT_NAME:    2
  2005. NUM_PROPERTIES: 30
  2006. PROPERTIES:     18,2868,3449,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2007. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2008.  
  2009. OBJECT_NAME:    2
  2010. NUM_PROPERTIES: 30
  2011. PROPERTIES:     18,3060,3397,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2012. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2013.  
  2014. OBJECT_NAME:    2
  2015. NUM_PROPERTIES: 30
  2016. PROPERTIES:     18,2448,3865,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2017. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2018.  
  2019. OBJECT_NAME:    2
  2020. NUM_PROPERTIES: 30
  2021. PROPERTIES:     18,2592,3905,37,0,0,64,2,1,12,200,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2022. ATTRIBUTES:     0,1,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2023.  
  2024. OBJECT_NAME:    9
  2025. NUM_PROPERTIES: 30
  2026. PROPERTIES:     0,1200,3965,11,0,0,64,0,1,12,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2027. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2028.  
  2029. OBJECT_NAME:    9
  2030. NUM_PROPERTIES: 30
  2031. PROPERTIES:     0,962,2685,11,0,0,64,0,1,12,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0
  2032. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2033.  
  2034. OBJECT_NAME:    9
  2035. NUM_PROPERTIES: 30
  2036. PROPERTIES:     0,1216,1258,11,0,0,64,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2037. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2038.  
  2039. OBJECT_NAME:    9
  2040. NUM_PROPERTIES: 30
  2041. PROPERTIES:     0,148,204,11,0,0,64,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2042. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2043.  
  2044. OBJECT_NAME:    9
  2045. NUM_PROPERTIES: 30
  2046. PROPERTIES:     0,200,142,11,0,0,64,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2047. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2048.  
  2049. OBJECT_NAME:    9
  2050. NUM_PROPERTIES: 30
  2051. PROPERTIES:     0,1721,1418,11,0,0,64,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2052. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2053.  
  2054. OBJECT_NAME:    9
  2055. NUM_PROPERTIES: 30
  2056. PROPERTIES:     0,3959,201,11,0,0,64,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2057. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2058.  
  2059. OBJECT_NAME:    9
  2060. NUM_PROPERTIES: 30
  2061. PROPERTIES:     0,3889,129,11,0,0,64,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2062. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2063.  
  2064. OBJECT_NAME:    9
  2065. NUM_PROPERTIES: 30
  2066. PROPERTIES:     0,3963,2444,11,0,0,64,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2067. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2068.  
  2069. OBJECT_NAME:    27
  2070. NUM_PROPERTIES: 30
  2071. PROPERTIES:     0,2464,2460,22,0,0,64,0,0,0,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2072. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2073.  
  2074. OBJECT_NAME:    27
  2075. NUM_PROPERTIES: 30
  2076. PROPERTIES:     0,2464,2398,22,0,0,64,0,0,0,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2077. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2078.  
  2079. OBJECT_NAME:    27
  2080. NUM_PROPERTIES: 30
  2081. PROPERTIES:     0,2464,2339,22,0,0,64,0,0,0,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2082. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2083.  
  2084. OBJECT_NAME:    27
  2085. NUM_PROPERTIES: 30
  2086. PROPERTIES:     0,2465,2273,22,0,0,64,0,0,0,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2087. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2088.  
  2089. OBJECT_NAME:    27
  2090. NUM_PROPERTIES: 30
  2091. PROPERTIES:     0,3993,608,22,0,0,64,0,0,0,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2092. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2093.  
  2094. OBJECT_NAME:    27
  2095. NUM_PROPERTIES: 30
  2096. PROPERTIES:     0,3997,545,22,0,0,64,0,0,0,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2097. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2098.  
  2099. OBJECT_NAME:    27
  2100. NUM_PROPERTIES: 30
  2101. PROPERTIES:     0,3997,483,22,0,0,64,0,0,0,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
  2102. ATTRIBUTES:     1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
  2103.  
  2104. OBJECT_NAME:    3
  2105. NUM_PROPERTIES: 30
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